/*
 * Copyright (c) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_TIME_EVENT_H
#define FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_TIME_EVENT_H

#include "base/memory/ace_type.h"

namespace OHOS::Ace {

class TimeEvent : public AceType {
    DECLARE_ACE_TYPE(TimeEvent, AceType);

public:
    // Called by Animator on each frame.
    // timestamp: the time elapsed since the animation start, time unit is millisecond
    // normalizedTime: use the time of the overall animation as a unit to normalize the current elapsed time
    //                 only available when inherited by interpolate animation; for Motion, always 0.0
    // reverse: the current animation direction. motion always go forward.
    virtual void OnTimestampChanged(float timestamp, float normalizedTime, bool reverse) = 0;
};

} // namespace OHOS::Ace

#endif // FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_TIME_EVENT_H
